System Shock not only spawned a groundbreaking sequel, but inspired landmark successors including Deus Ex, Bioshock and Dead Space. The arcane geniuses at Night Dive Studios-who previously resurrected System Shock 2-have worked their magic on the seminal game that kicked off a whole family of shooters and RPGs. However, when an old game is updated and given a new lease on life I’m tempted to take a look, especially if it’s a venerable classic like the original System Shock. My two cents aren’t going to help with anyone’s purchasing decision in the here and now. Most of the time I fail to see the point if the game has been out for years or even decades, then thousands if not millions of people have already played it and decided whether they like it or not. Found a healing station? Leave a note.I’m not fond of reviewing old games. Good news is the game has an automap and even better the game has a notes system so you can write whatever you want on your map. I love exploring, but I don't like walking through the same room 100 times to check if I didn't miss the room. Mostly you're just gonna be exploring new areas as they open up but a few specific objectives can be hard to figure out how & where, even with hints from the story. There will be a couple instances where it's unclear what to do. The thing I can't stand is when a game doesn't tell me at all where to go. I think most of the people who dismiss or hate on SS1 didn't stick around long enough to get comfortable. It's not that the game is inherently difficult, the controls are atypical and it takes some time to adjust.įor me, I'm very glad I stuck through the learning curve because System Shock quickly became one of my all-time favorites. As far as inventory and controls go, it'll probably take like an hour to get comfortable (around the same amount of time it takes to complete the first 'level').
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